Twitch Streamers Crack 2 Billion Hours of Online Games

Twitch Streamers Crack 2 Billion Hours of Online Games

Covid-19 containment surely promotes home activities. Among them, we obviously find the viewing of series, films but also video games.

Twitch, the most popular video game streaming platform, has also streamed more than 2 billion hours of play since the start of confinement, we learned this Wednesday.

The platform, created in 2011, allows people to film their games and broadcast them live to spectators, often video game enthusiasts, who follow their favorite players, work their strategies or simply have fun.

Acquired in 2014 by Amazon, which has grilled politeness to YouTube (therefore Google), the platform has therefore recorded an exceptional influx. This can only be good news for Jeff Bezos, the boss of Amazon, one of the few companies that take advantage of containment and see their stock market prices go up.

Not only was the team-based, first-person shooter in good timing for the circumstance, but also the release of Animal Crossing: New Horizons alongside Doom Eternal which both exceeded expectations by three times the amount of sold units in comparison to their predecessors.

With the amount of anticipated software that released in such a short amount of time ultimately swayed for even more watch time on the streaming platform.

Other noted impacts that have been established due to the circumstance resulted by COVID-19 is the swelling popularity of Counter Strike: Global Offensive. The game last month officially broke 1 million concurrent players and that influx in active users just recently toppled the record held by Valve’s DOTA 2.